xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. When I mouse over the zero shields, it has a +100% shield nullification debuff. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. It matters more with shields. g. E. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. And Unbidden anchors now give their ships shield hardening and boost shield regen. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. It's a bit slower than shield reg, but your fleet starts each battle at full health. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. g. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Technology. Legacy Wikis. Mining lasers are now classified as Brawling weapons. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Third, buff the hardening components. 0. Yes, I'll attack the frigates yada yada. We’ll go over a few basic strategies to help you figure out what works for you. Ograe • 5 yr. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. It averages at 850. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 95 votes, 14 comments. 00, whereas explosive torps have 1. Patch 19-03-2023. Adds the Shrouded Star, which gives . 25 days. 6 shield regen, 15% shield hardening. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. Other than Armor Hardening, it's just the edict to speed up megastructure construction. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. This means it now has 90-50=40% as the penetration just subtracts armor percentage. I'm assuming the. Stellaris is a fairly complex game with a lot of variables at play. Cloaking disables shields. Rogue Agent. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The wiki doesn't say anything about them having point defense. Xaphnir. +25% Shield Regen +3% Shield Hardening; Missiles. Their ships are primarily shield based, with no/minimal armour and hull. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. That's worse than 6+6=12s for a purely neutral weapon. Negative shield negation adds to your shield value after all other calculations. 5 days. Once an ascension path has been completed, you will have the choice to : - Receive a unique and powerful modifier - Follow the Real Ascension Path - this will restructure completly your government, population, and even planets if need be. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Small ships can't do it no matter how much you try. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Then again. "Attacking. Its just farming. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). Increased the base damage of Flak PD. You don't. Basically arc does 25% damage as shields are enough. Admirals have increased damage output and shield hardening. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. Now, "performance vs fleet capacity used", that may be a different story. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 7 throwing this strategy out the window. 00, but energy torps have their shield_damage modifier at 0. Thank You! I thought it was a. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. ironsasquash Ring • 6 hr. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Tactics Forever, before the dev put it on Steam and then gave up on it. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Most of my games last about two days. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Stellaris. g. I prefer armor Regen and have a slight armor favoritism. So if that's what your enemies are running they're worth it, and if not, they're. I prefer armor Regen and have a slight armor favoritism. Stellaris Real-time strategy Strategy video game Gaming. 2 rework of planetary population, defensive armies are no longer built directly, they are spawned automatically by certain jobs and buildings -- by default, that'd be the capital, police precincts and military forts/academies, the 'soldier' and 'enforcer' jobs. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. In this video I explore the. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Armor hardening is better and easier to get than shield hardening. Small ships can't do it. I think some FE/AE focus on energy. g, 100% penetration vs 75% hardening means 25% of the damage goes through. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. That'll teach 'em. Go to Stellaris r/Stellaris. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Later i tried picket cruiser with hardeners. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. 6 “Orion” update includes many changes to combat. Armor hardening is better and easier to get than shield hardening. Damage 16 - 24 +100% Shield Penetration. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. 25 (ship multiplier) = 93. Stellaris Wiki Active Wikis. . Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Should say something like "track all projects". Instead of making a one-off attack, though, they stick around, firing every so often at their targets. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Are they there but hidden?Stellaris > General Discussions > Topic Details. No AI will grasp this completely. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. My enemy has mountains of torpedoes (no neutron launchers). Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Do not leave feedback in this thread. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Paradox General Discussion New. I recently fought the Unbidden, which I hadn't done in a long time. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Cool. No they can not. hardening * total. Negative shield negation adds to your shield value after all other calculations. So I took Archeao Engineers as a perk. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. Aliasalpha • 6 yr. 6 beta for Extra Ship Components: NEXT mod. (Note: patch 3. Added new. All Discussions. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 beta for Extra Ship Components:. 1 jump drive range to ships in the system. Now say, 30% shield hardening cuts Disruptor damage by a third. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. How a nation becomes and is powerful can be done in a variety of ways. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. 8. If you mean by penetration resistance, then yes. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. 75% hardening all shield targets stop arc pretty well. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. A +50% bonus to one of the most common jobs in your empire. Callinicus. I tried doing something similar with armor and hull regen but the effect is much weaker and 1vs1 the double. 1 daily regen (2. #2. . R5: Found a choke point on a pulsar that gives 100% shield nullification. So which one is best based on your experience with the game so far. That's probably because you're in a system with a pulsar. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. It's a great mode for Stellaris. r/Stellaris. You should also be able to trade for food if need be. Living Metal and Zro are kinda weird resources because they have very few uses. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. The other version is "%chance to reduce any damage from penetrating at all". Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. The main method of closing distances between stars. Stellaris 2. Not on corvettes though. Increased the base damage of Flak PD. , missiles vs shields. 0 “Pyxis” Custodian Features{"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Yes it's worth it. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. In addition, while most M weapons are 2x and L 4x the damage. They can die fairly quickly to various things, yes. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 418K subscribers in the Stellaris community. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). YokimisaThe Stellaris 3. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. MuffinFIN • 5 yr. 1. No. :- ( (building a new fleet is much. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Adds a new unique system containing a Shrouded. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Armor hardened seems interesting due to the large amount of hp it gives but. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Adds the Shrouded Star, which gives . Stellaris Real-time strategy Strategy video game Gaming. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Never had the Great Khan unite the galaxy before. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Yes it's worth it. 1% per month on a fortress or battleship is signficant, especially when stacked with armor and ship health boosts. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This page was last edited on 23 March 2022, at 17:16. Adds a new unique system containing a Shrouded Star with some large Zro deposits. Engineering research. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1680x8 shields or 13440 points. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. ReplyStellaris. There's not really that much you need in terms of utility components. Promethian Mar 12, 2019 @ 7:28pm. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. 6 “Orion” update includes many changes to combat. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". mcb0001. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. 25 to shield. Also, a Superior Shroud Entity will spawn under your control,. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Inversely scale hardening module impact against hull size. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. Those Khans are notoriously sickly. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Generals are meh. My ships slots are half armor, 25% crystal, 25% shields. Based on pre-2. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. I tried everything, strikecraft, artillery, energy weapons, etc. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. Once you out-tech the AI, there's no point beyond FEs and Crisis. Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. Shield nullification. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. The juggernaut is different because it can rotate so the arc emitters can always fire. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Related Topics. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. 3. The Dragon. - Slighly reduced the number of mineral and energy space deposits. There are few weapons in the galaxy that can penetrate the hulls. E. +10% evasion (and 20% sublight speed). And it gets better: With Archaeo-Engineers AP, all archaeotech. • 1 yr. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. Thus far, the only one I've encountered that actually focuses on anti. Ironically, there is an advanced armor option known as Dragonscale Armor. Just what it say on the tin. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. . g. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. E. 1 shield regen, 15% shield hardening. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. Update: Mar 19 @ 1:39am. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Description. Stellaris 3. 25 days. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Similar argument applies to, e. That’s 17. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. 143 4. . 1x shield capacitor. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. Let's div. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. I fly with a combination of torpedoes and stormfire cannons. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. Shield capacitor gives +10% for more shield (2x repeatables) vs. This grants you access to a very strong early game, with a strong. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. Armor/shield hardening is a counter for weapons that bypass that defense. ago. 6 Badges. That’s either by design or by technical limitation. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. The effect it generates is basically a pulsar + neutron star simultaneously. If there is a storm that nullifies 100% shields, but ships have 20%. . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Yeah, you kinda need this. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. == General ==. PvP is where the fleet composition you use matters a lot more I think. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Shield capacitor gives +10% for more shield (2x repeatables) vs. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Meaning you can get 100% hardening on a large ship, pretty easily. I've had trouble figuring this out exactly, but this is what it looks like. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Stellaris: Shield Hardeners - You must use them. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. MuffinFIN • 5 yr. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. It gives +10% weapons damage, +10% shield hardening for admirals. 64) with. Larger ships have more. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Is this a good strategy for winning battles right now?Mouse over the particular ship in the fleetbox and all modifiers will be shown in the tooltip. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening.